ah, i remember making school projects in flash.
i made my first one back in 8th grade, i think. it was a short movie depicting a part of Stephen King's "The Green Mile." ah, i miss those days.
i'm sure this was fun for you to make, but i don't think it belongs on the flash portal. sorry, buckaroo. have fun making more flash projects for school in the future, though!
the "too much frame-by-frame required" bit actually made me laugh. as usual from you, lulu, excellent work. i also lol'd at the juicy-juice thing. :P
i see that you did half of this, too, Zach, but your art style doesn't pop out to me like Luis' does. i'm assuming you did the first half of the movie though. the point is, it all looked consistently good, so good job :3
trite, but otherwise not bad.
artistically-speaking, this movie is decent. nothing stands out as incredible, but nothing stands out as awful either. the animation, aside from tweens, could've used some work. are you using onion skinning? it's a very helpful tool that helps you keep track of what your previous frames looked like. the tear drop in particular could've used some work; it looked like a viscous blob rather than a droplet of water.
moving onto the subject matter, it just seemed cliché. i get that it's a depressing flash, but the kid sitting in a corner crying? come on, you could've probably thought of a more creative way to represent depression. the bleeding wrists seemed out-of-place, as did the person laying in the grass. the movie seemed cohesive at first but after the wrist bit, it just seemed to jump around in time and i actually got confused.
maybe i'm thinking too deeply into this. but anyway, i gave you a 3. the movie isn't bad, but certain parts of it like the frame-by-frame animation and the story could be improved.
Yeah I know what you mean... about the, well the lack of regular frame-by-frame animation. At the time when the majority of this video was made, I probably compensated for the lack of frame-by-frame skills by using tweens. Obviously the droplet of water is one of the worst animations.
As for the subject matter; I agree with you. I can see how in some ways I almost find seeing this boring, because the creativity is bland and the story - abstract. And a lot of the scenes were fairly cheap so I just mass deleted them, most of the scenes were cheap.
Next time (if there is one), there's going to be a proper story, and a decent one too. For the past while I realise that it's much better to spend ages thinking of a good story and then animating it rather than jumping into an animation without a story.
Thanks for your helpful review!
when i saw this on the front page, i was a little cynical, especially after Mike's Doom port. but this was a very fresh and fun take on the classic game. the use of actual sprites was excellent and it was fun. i also very much liked the background and the parallax was nicely done. i found it a little odd that the enemies could see you no matter what when you entered a room they were in, even if they weren't facing you, but health packs were generously littered throughout the levels and it wasn't a big deal. the controls were tight and responsive and i didn't find any glitches regarding them.
i think the one thing that REALLY bugged me was the omission of the health portrait. you had the sprites (like in the icon for this and for the difficulty selection), so i'm a little confused on why you left that out.
other than the small annoyances above, this is a fine tribute to id and to Doom. awesome work (:
an excellent, if basic, game
this game was a very fun use of about 10 minutes. trying to get the medals improves the replayability, although i think you could have added more creative ones. i very much like the lack of music - it's actually fairly atmospheric when flying your shoe across the Pacific. the calm roar of the shoe's "engine" without any other sounds or music playing definitely makes for an interesting atmosphere. the lax hit detection also helped out a lot. i'm glad you didn't just hitTest movieclips together...it definitely would have brought this down a bit. i had a lot of close calls and it made the game much more fun when i would have that slight sigh of relief over narrowly avoiding something, even when it clearly touched part of the shoe.
the only thing i really didn't like was the size of the shoe and the inability to move around left and right, but it's not a big deal since you're not flooding people with enemies.
the graphics were, well...not bad, i guess :P it worked for this tribute to Soviet Missile Mastar.
overall, i'd say it's a very fun little game. the medals make it worth playing more than once, for sure, but the game itself is solid. good job. :3
like positiveelectron said, you don't learn anything from this. all you do is tell people to copy and paste shit.
this is a worthless tutorial.
O: holy fucking shittytits, ben!
sir, i am truly jealous of your amazing muzak skillz. i've been using FL Studio for years now, and i've yet to come up with something so coherent and amazing.
the only thing that bugs me is the slightly drawn-out intro, but other than that, it's perfect. you should make music for a game or something O:
paraphrase: "i like fucking girls lololololol"
maybe make something original?
take it for what it is
i was checking out your stuff after watching Timefight. i'm sure glad i did. this song has "boss battle" written all over it!
acid stab is one of the best songs i've heard on the audio portal, and that's saying something, with the comptetition from paragon and all them.
i use FL Studio 5 as well, but i'm nowhere near as good as you. the rhythm in this flows perfectly throughout the song, and that calm part in the middle-ish ties it all up, perfectly, by helping to emphasize the more hard-core parts in the rest of the song.
i'm definitely downloading this. and i'm gonna check all your stuff out (: amazing.
Omfg, thanks for that godly written review man :) Reviews like these keep me goin' on :D I can give ya some tips :) Just add me on MSN ! :D
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