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maybe its me...

but this game is beyond frusterating. i cant even beat the first guy, because he ALWAYS attacks more than once each turn, and then regenerates some health. i nearly ripped my skin off when the first guy attacked me 3 times and regenerated, somehow. i always seem to only be able to attack once, and that power-up crap doesnt seem to do anything except grant the enemy more turns.

kind of a bullshit game, but i will commend you for making it, as im sure it was hard to code and...blah blah blah.

hmm

my biggest peeve about this was how bad the interface was. its harder than you think to constantly look at where the spotlight is, then look at the gorillaz' moves that you mimic.

the second, is that i acn never seem to get the timing right. its always early, even though it appears to sync with the drum beat perfectly.

im sure this was extremely hard to code and whatnot, but effort doesnt always mean that it will turn out good.

mind-numbingly glitchy \:

no offense, ninja-chicken, but this game, well, really sucks. the graphics were ok, ill give you that, but the music was really boring, the physics (if you can even call them that) were abysmal, i cant tell if im hitting anything, theres some really stupid bugs (like the guy going up the wall if you jump into it), and boring level design.

i realize this was made in a week, but you know, not paying attention to detail is just not really excusable, no matter how many days you had to make this. ive done school projects that were made in 2 days that had a better turnout (visually, anyway)!

all in all, the game is a good concept, but work on the physics, sounds, and music. improve on the HUD, as well; its kinda hard to read anything.

Rustygames responds:

Yeah I agree we tried to make a big project in 5 days which was a bad idea. If we had gone for a smaller one it would have turned out alot better
Thanks for the comments

meh \:

maybe i didnt read the instructions clear enough, but on the first level (after the elevator thing), and at the biohazard box, i jumped up to get him, but he started to notice me, and there was no way to get around O_o i tried going under, but he started shooting at me, and then, i couldnt get near him because he had gotten off the box by the time i threw the smoke grenade, and was facing me. theres no apparent way to get around him if that happens...and i ran out of smoke grenades too, somehow...

ok game, but there needs to be some improvements. one major one would be an actual choking animation, coughing, gasping, etc. the rest were OK. there needs to be another method for getting rid of guards.

FrostedMuffins responds:

Be sneaky!!! If he notices you, that means you're doing something wrong! When you die, you can restart from the checkpoint and try a different approach then what you did the first time. You're not supposed to get it right the first time every time. You have 2 smoke grenades per checkpoint, and they don't carry over. I know that you use actionscript and boast about your actionscript stuff (AKA particle effects, and whatnot), so I would think that you would understand the work that went into this. The actionscript in this compared to particle effects, is WAAAAAAAYYYYY more complicated. Try programming AI. Anywho, I'm very dissapointed in a 6 from you, someone who knows actionscript. Oh well...

why bother submitting it?

there are FAR too many bugs, and theres nothing telling you the controls. in the future, dont even bother submitting something if its this far away from being fully debugged and user-friendly.

on a more positive note, the graphics were prety nifty looking.

great, but i found a bug...

at level 10, after time ran out, the game just stopped. it didnt go to the menu, but it didnt freeze, either.

it was fun up until that part \:

doesnt live up to its creepy atmosphere

there is only one real creepy one, which is the razor blade, but the others are completely ruined by a lack of animation (i know, swish sucks, but thats your fault you used it \: ) low quality sound and rushed blood drawings.

that "injection" one was also completely stupid. the trippy little background clashes terribly with the original mood...

and also, on the surgery one, you dont die once your brain gets destroyed, you stop functioning once it gets taken out. this move also ruined the mood. when you get half your head sawed off, you dont just sit there, mouth agap, you would scream in terrible agony! guh!

i havent really looked yet if it exists or whatever, but you should make a sequel to this, in FLASH. ive tried swish, and its terrible, so i commend you for making something so high quality with a crappy program, but you can do much better.

Spider13xx responds:

I think I'm completely entitled to kill my creation in any way I want WITH humor or WITHOUT. So, if I want Jimmi Hendrix to show up, then you'd damn well better believe that he will. Secondly, I obviously I wasn't going for complete anatomical accuracy (hence his misshapen body) or for complete plausibility (hence the underpants gnomes). Someone (you) obviously takes things too seriously. This wasn't meant to be E.R., it was meant to be funny/creepy/weird... and, YES, you CAN mix all those things together. So, next time I choose to keep someone alive until their brain is squashed, keep your mouth shut. Love & Kisses.

lame tutorial with terrible layout...

if you are making tutorials on flash, you oughta learn flash yourself. it is NOT that hard to make a "radio" that continues playing, even after going to different frames. that happened to my main irk for this. the other one is that you said there was actionscript for advanced users, yet you only covered basics of flash and basics of actionscript. if you want anything to do with advanced, make a platformer or AI script. if you really want to go all out, experiment with NETWORKING. that would get you some major points from me, assuming you explain it good enough.

Smoking-Chimney responds:

It was a tutorial for people starting out in Flash... you're obviously not starting out.

amazing what API can do...

its crazy how much stuff actionscript can do.

this is a fun game, but i had trouble seeing where my ship had to be to hit other ships...it was kinda weird. maybe you should include a "laser-sight" power-up for the sequel that turns green when you can hit something? i dunno. just an idea.

good game (:

terrible

i also like south park, but this was....just HORRIBLE. the only things you drew were horribly drawn, the sound quality was horiffic, and, well, you dont have ENOUGH stuff in there! now, if you had a lot more stuff, i could understand (though i still wouldnt like it) the low quality sound, but this is just stupid.

and if you are going to respond with "how could i draw the buttons better?!?111" then ill answer it now. make them more interesting. a crappy lil triangle wont do much, maybe a shadow or 3d effect? whatever. if you are creative enough to come up with this "masterpiece", im sure you would think of something.

Roxen responds:

Dude i was tryin to keep it simple

honk honk.

Stephen Lowery @Rammer

Age 33, Male

software engineer

Denver

Joined on 6/8/03

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