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great game! (:

this is a very original concept, and pulled off very well. the graphics are crisp and stylish, the game plays very well, and it's fun.

i didn't see any bugs, and i liked the small details like how certain people go faster. like the fat japanese kid waddles around, and the ninja runs through. very cool.

very fun. i got #52 on the scoreboard >_> i think my only complaints were that 1) the kids who were far away would still run after becoming visible. perhaps you should have made 3 'zones', one for scaring kids and taking their candy, another for the kids to run off when they see you, and one that isn't affected by your visibility. just a suggestion, and 2) the screaming sounds were somewhat low quality and got annoying after hearing them a dozen and a half times.

very fun game, i'm disappointed at the low score. i guess me and my 7.06 voting power will have to fix that :P

Hazard-Productions responds:

lol.. the japanese kid was supposed to be a kid in one of those inflatable sumo costumes.

amazing!

just about everything in this game is just amazing!

the music was perfect; it contributed to a very, VERY creepy atmosphere. i absolutely loved it!

my two problems with this are that sometimes i would try to cut from the top-to-down, and it would hurt the guy for not going bottom-to-up, and that it was rather short. i loved having to do all these operations, and after the vampire one, i was actually very much into the game, when it said that i did well and to submit my score. if this game had maybe 10 people, i'd be really happy. very creative, innovative, and pulled off perfectly.

i look forward to darkcut 2, if there will be one (:

guh?

i have a fairly mid-end computer. my bus is 533 mhz, 2.4 ghz processor speed, 512 megs of ram, ATI All-in-Wonder Pro 9600 video card....and yet, as soon as i start the game, it starts lagging up like crazy!

i have played this, completely lag-free, before, but because of the intense lag, i'm giving you a score that will only keep your average where it's at.

groovalicious

i played the first one a while ago....i must say, this version seems like a vast improvement. i like the blood effects, the music, and the sounds (although the slicing sound gets old after a while).

i got a score of 271 (: i have a screenshot to prove it, as well. i roxxor.

i like how you can just cut off your forearms and the bottom part of your legs in this. very neat idea (even if it was in the original :P), and it certainly aided in my getting 271 points.

i had a mushroom of a hallucination, FTW! :3

no.

i hate it.

this is not a tutorial. it doesn't deserve to be called one. all you are doing is telling us to copy and paste a code. a REAL tutorial would at least explain the code.

screw you and your encouragement of script kiddies.

hahaha, well done, guys :P

darkfire, i told you everything i will be saying in here, but since authorblues isn't on msn, i may as well review this :P

first off, the graphics. the art in this was minimalistic, but was still oozing with style. i really, really, really, really, really, really liked it :P

style: i covered this before, graphics-wise, but there are other things that i think fit under style. particularly, the humor. according to darkfire_blaze, authorblues, you wrote all of the stuff in here (except one joke he told me about). your sense of humor is very clever, witty, wry, subtle, but above all, funny. i'll go more in detail in the humor section.

sound: not much sound. i did like the music and the bell ringing o_o

violence: uh, i suppose waid flump FALLING TO HIS DEATH counts as violence. :P

interactivity: i did not find one bug. excellent work. also, the controls were easy and it was kept simple and fun. however, i do wish you included directions for the inventory in the instructions. when i obtained the yo-yo after i got the guard's uniform, i thought i lost it. but i moused over the arrow and ALAS, it worked.

humor: my god, i loved this aspect. nothing was really like "BLARGH, A JOKE!", it was all very subtle and very funny. i caught nearly all the jokes (except that "strawberryclock, you are one thrifty customer." one. i didn't notice the spongebob connection until darkfire_blaze pointed it out :P). the fact that you made me walk across the map multiple times for nothing would have frusterated many people, but i recognized your subtle attempt at humor, and it worked. i found it funny that i had to walk all that way for some stupid quest. this isn't sarcasm, by the way (: i liked how it referenced back-tracking in many games.
however, one thing really INFURIATED me (not really). i played through once without doing that phoenix down thing (would that count as an easter egg?), and dfblaze told me something special would happen. so i gave you the benefit of the doubt and totally replayed it. i gained a non-existant level. that kind of annoyed me, but i still found it funny because i did all that for nothing.

excellent job, you two. you ought to work on games more often (:

(by the way, mr. authorblues. may i have the honor of mustering a response from you on this humble review? :P)

authorblues responds:

glad you liked the humor. we have been talking about making an rpg for a while, and this was just a good excuse. expect this same engine being rehashed in a FULL game, complete with a bit of combat and experience systems.

congratulations for getting to level NaN. hahaha...

and i believe the term you are looking for is "garnering", such as "may i have the honor of garnering a response from you".

disappointing

i cannot say i like this game. it is much too hard to control the boat.

however, the programming in this must have been an incredible task...if only the controls were better. i'd prefer it if i had to hold the up arrow key down to keep my throttle up...

horrible tutorial

this is absolutely terrible as a tutorial, but not bad as a flash. your graphics were good, and the music was even better (you can't go wrong with devo), but tutorials shouldn't be about one specific aspect, like this one was. you just said to draw this, draw that, blur this, blur that. shouldn't you have said more about perspective, reflections, contrast (so the things you want your audience to focus on stand out more than the background), and all that good stuff? this was no tutorial; it's more of a guide to drawing a specific background. and seeing as most of it is taken up my water and mountains, what could you do with that background anyway?

tutorials are supposed to be open-ended subjects when it deals with art and animation. in other words, this tutorial for animation is what copy-and-paste tutorials for actionscript are.

karategangster responds:

An NG user of your status could put me in a dress and call me sally.

I agree with all that you said- and was flattered by some of:# :P. I thank you for taking the time to review my tutorial!

i can't say i enjoyed it much.

the control scheme was very annoying. it'd be easier if i could just rotate my ship with the arrow keys instead of maneuvering my mouse around the screen while moving constantly. the sounds were generic and got annoying quick.

but i did like the simplicity of the graphics, and how they glowed.

a true tribute to the original

you kept the original gameplay from the original Pico's School, improved on it, threw in some nifty new features (like the walking itself)...ok, screw it, you made the whole game better.

however, i do wish that you could have ran faster, and i dunno, but i couldn't get into my inventory while fighting that last monster.

i really liked the 3d-ness in here. it was very well-done, except for some z-sorting issues with the bathroom toilet stalls.

honk honk.

Stephen Lowery @Rammer

Age 33, Male

software engineer

Denver

Joined on 6/8/03

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